Launch Tower B by Thursday.
Creative Studio forAEC Workflows
Bring the plans, the renders, the brief and the inventory sheet. Craft runs the workflow, deploys agents and generates deliverables.

Describe the outcome.Review the workflowbefore it runs.
One business goal becomes a readable production plan: inputs, agents, parameters, cost and approval gates included.
High-quality renders, animations, 360° views and marketing assets.
Watch Tower B move throughThe right tools, in the right order.
Marina Heights stays active throughout this flow. Every tool shows only the project asset it receives, what Arc carries forward and the resulting output. Every tool, with a preview of what it does, is in the product dashboard.
PROJECT MEMORY / MH-042
Every tool reads the same geometry, material library, brand rules and approval history.

Tower B massing becomes the project’s first approved campaign frame.
- INPUT
- Tower B wireframe
- OUTPUT
- Daylight hero master
- PROJECT MEMORY
- MASSING · CAMERA · FAÇADE GRID
Why use Craft instead ofChatGPT, Gemini orHiggsfield?
All three generate well. None of them knows that the tower in image six has to be the tower from image one, or that your team already signed off the façade.
General AI assistants
Strong for research, ideation, analysis and one-off image creation.
Context supplied manuallyCreative media suite
Strong for cinematic image and video creation, motion control and broad model access.
Not built around approved building geometry

Creative Studio for
AEC Workflows
Built for AEC work. Remembers geometry, materials, brand and sign-off.
The short version: general AI to explore. Craft when the output has to match the building you already approved.
See the current capability comparisonFour agents today.One set of project facts.
Ada owns the outcome. Scout, Bolt and Lex make today’s specialist decisions from the same project memory; Forge is the Arc 2.0 roadmap role.
“Launch Tower B for a Gulf audience by Thursday.”
AUTHORITY / HUMANAda
Owns the outcomeOwns the outcome, coordinates specialists and controls every approval gate.
Scout
Input & flow plannerUnderstands the request, inventories project files and drafts the production sequence.
OUTPUT4 inputs mappedBolt
Vision agentReads geometry, materials and spatial relationships — including what must not change.
OUTPUTidentity lockedLex
Parameters agentSets references, influence, resolution, model selection, cost and quality thresholds.
OUTPUT274 credits scopedForge
Coding agentWill build, test and present a scoped tool when an approved workflow needs a capability that does not exist.
OUTPUTArc 2.0 roadmap
- OUTPUTS
- 6
- CREDITS
- 274
- GATES
- 2
Craft is coming to the toolsyour team already works in.
Native AEC plugins are on the roadmap. The integration beta starts with Revit and 3ds Max, then expands to AutoCAD, Unreal Engine, SketchUp and Maya.
AutoCAD
Send drawings and approved views into a governed Craft project.
Revit
Carry model, sheet and project context into visual workflows.
3ds Max
Move archviz scenes into enhancement, true 4K and motion passes.
Unreal Engine
Connect real-time scenes to campaign and immersive outputs.
SketchUp
Bring SketchUp models into visual and immersive workflows.
Maya
Bring animation and scene data into visual and motion workflows.
Four things generalimage models get wrong.
Panoramas stay panoramas, 4K is generated rather than stretched, motion holds its source resolution, and an edit stays inside the region you selected.
ENGINEERED FOR AEC MEDIAPanoramic-native
Edit a 360° panorama and return it with projection and seam logic intact.
True 4K detail
Generate final detail at output resolution instead of stretching a smaller image.
Resolution-held motion
Animate approved architectural frames without treating resolution as disposable.
Region-locked editing
Change one selected area while the approved asset stays stable around it.

True panoramic media enhancement.
A 2:1 equirectangular image goes in. A 2:1 equirectangular image comes back — enhanced across the full field, with its seam and poles intact.
PANORAMIC-NATIVE · GEOMETRY-SAFE · FULL-FRAME
ENLARGEDCRAFT DETAILDetail generated. Not stretched.
Craft rebuilds the image at output resolution, so stone grain, textile weave, foliage and glazing survive the zoom without generic-AI filler.
NATIVE DETAIL · MATERIAL FIDELITY · NO UPSCALE HALOSAnimate the frame. Keep the quality.
Turn an approved architectural frame into motion while holding source resolution and visual identity — without the softness, drift or façade changes.
SOURCE RESOLUTION HELD · IDENTITY LOCK · FRAME COHERENCE
APPROVED FRAMEREGION EDITChange one thing. Hold everything else.
Select the exact area that needs to change. Craft confines the edit to that region while the approved camera, lighting, geometry and surrounding design stay stable.
SELECTED AREA ONLY · CAMERA HELD · SURROUNDINGS LOCKEDWhen the tool is missing,Craft will create it.
Forge is being designed to turn a missing step into a scoped, tested tool. It will remain sandboxed until your team approves it.
Need detected
Ada finds a missing capability in the approved plan.
Tool specified
Forge scopes inputs, outputs, permissions and tests.
Code + tests
The tool is built inside an isolated project environment.
Human approval
Your team sees what it will do before it can run.
Workflow resumes
The new tool becomes one governed step in the plan.
Five teams.Nobody re-briefs the project.
Design, immersive, marketing, sales and digital production all start from the same approved project instead of a fresh brief.
Explore all workflowsOne project system.A different advantage for every team.
Architects set the direction, developers run the launch, marketers cut it into campaigns and sales teams put buyers inside the unit.
Win the room before the model is finished.
Move from sketch, moodboard or massing to a client-ready direction while the idea is still fluid.
- Brief to concept direction
- Sketch and massing to render
- Material and region studies
- Client-ready pitch assets
Launch a project, not a vendor chain.
Coordinate the hero renders, tour, film, availability and microsite as one approved system.
- One identity across the launch
- Approvals visible before production
- Bilingual regional outputs
- One project memory for every team
Turn one approved asset into a full campaign.
Create reels, launch films, brochures and channel variants without losing the building between formats.
- Campaign variants from one master
- Reels and launch films
- Resolution-held motion
- Brand and building identity locked
Let buyers enter the story earlier.
Ship interactive tours, plan viewers and listing packs that keep inventory moving before the site is ready.
- 360° show-flat experiences
- Plan and inventory viewers
- Listing-ready media packs
- Faster buyer handoffs
Compare Craft withthe line items already approved.
Compare one governed workflow with today’s studio, animation, adaptation and development costs.
First-time creators
AED 0forever200 credits to explore
Get startedConsistent creators
AED 70approx. / month, billed monthly500 credits / month
SubscribeBuilders scaling output
AED 290approx. / month, billed monthly2,500 credits / month
SubscribeOrganizations with custom needs
AED 915approx. / month, billed monthly8,000 credits / month
SubscribeCompare Craft with the studios, rendering cycles, animation vendors and development work already in your budget.
Open the full cost modelBuilt inside a realAEC production pipeline.
PropVR uses Craft for its own developer work across India and the GCC. The builders are also production users.
production tools live
outcome workflows
panoramas in one reference batch
project memory across outputs
Questions AEC teams ask before switching
Short, specific answers about where Craft fits, how it protects project detail and what is available today.
What is Craft?
Craft is an agentic operating system for architecture, engineering and construction workflows. It turns plans, renders, briefs and project data into governed production steps and finished visual, immersive, campaign and digital deliverables for AEC studios, developers and agencies.
Who is Craft built for?
Craft is built for architects, interior designers, real-estate developers, visualisation studios, marketing teams and sales organisations that need multiple assets from the same approved project. Individual creators can run tools directly, while larger teams can use shared projects, governed plans and enterprise pilots.
What can Craft produce from one AEC project?
Craft can turn plans, sketches, approved renders, panoramas, briefs and inventory data into stills, 360° tours, walkthroughs, campaign variants, launch films, brochures and digital experiences. Arc keeps the building, materials, brand and approvals connected as the project moves between formats.
How is Craft different from general AI image and video tools?
General AI tools focus on creating an individual result, while Craft focuses on retaining an AEC project across a production workflow. Craft adds project memory, panorama-native processing, AEC-specific quality controls, visible credit planning and human approval gates around the underlying models.
Which Craft capabilities are available today?
Craft’s Concept, Immersive and Refine studios contain 30+ production tools available today. Agentic 1.0 and Arc 1.0 are in early access, while native AEC plugins and Forge on-demand tool creation are labelled as coming soon or roadmap capabilities.
Does Craft use customer project files to train shared AI models?
Craft does not use customer project files to train shared models. Enterprise evaluations can also include a security review, single sign-on and data-residency options for India and the UAE.
Run one real project through the system
Bring a live project, the files you already have and the date it has to ship. You see the plan and the cost before anything runs.











